There are ridiculous jumps that no human could make, but in an outlandish video game, they are just what the doctor ordered. It not only makes that portion more interesting, the options it opens up for platforming keep things entertaining. This new mechanic allows Drake to swing across areas, and can even be implemented into combat. There are a few new mechanics in the game, with the most obvious one being the rope. Sliding down cliffs, leaping in the air, taking down an enemy with a well-timed punch, and then shooting another while sliding into cover all feels natural and most importantly, fun. Enemies are no longer bullet sponges on lower difficulties, and the sheer contextual options make combat feel like a well-directed action movie. It feels great, and with the optional lock-on mechanic, players of lesser skill can still enjoy these once frustrating sections. The shooting has also received a massive upgrade in Uncharted 4. I was extremely happy with how it played out, and the voice acting, and writing, kept it interesting until the final credit roll. The story sets up a lot in those first 6-7 chapters, but it pays off, and in big ways. There is a lot of exposition in the initial hours of the game. The first leg of the game though does have some pacing issues. Action sequences are paced perfectly, and exploration is engaging. The best part is that most of it kept me going. Over 20 chapters, and depending on difficulty and exploration, it can take upwards of 20 hours to finish the main campaign. This is the showpiece for the PlayStation 4 and a stern argument as to why we don’t need upgraded consoles at least not yet. Naughty Dog has made the world of A Thief’s End come alive in ways no other game has. Seeing Drake collect mud and water, facial expressions depending on lighting, and small easter eggs and hidden treasures scattered throughout the world. The subtle details in the visuals also impress. From lush jungles, to extremely detailed interiors, the artists on this game spared no expense. The diversity in environments is also impressive. I found myself exploring every nook and cranny to just to take it all in. Worlds crafted with so much detail they feel alive. Character models are outstanding, and each environment the game takes players through is stunning. Anyone who has seen images of Uncharted 4 no doubt knows this game looks fantastic, but until it is illuminating from the TV screen in front of the player, there is no piece of media that does it justice. Uncharted 4: A Thief’s End is the final game in the series according to developer Naughty Dog, and it could easily be the best entry, and the perfect swan song for the franchise. The second entry in the series is still considered one of the best games of the previous generation, and some questioned whether anything could ever top Nathan Drake’s sophomore outing. Uncharted is no stranger to this conversation. There are usually a couple games each generation that people talk about long after they have released.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |